|Doc Mitchell wasn't in when I |
|... but his game shots will increase |
his estate value
Anyway, onto Goodsprings. It isn't - quite - a ghost town; there are people living there. First, the Prospector Saloon (called the Pioneer in real life.)
|The Pioneer looks just as scary IRL|
|The nukes hit before they could |
even roll out their Harleys
The in-game saloon sign is a simple nameplate; the IRL one's got a bit more detail to it. The text reads:
|This sign was added in 2001|
In 1912, he moved to Goodsprings. He built the Pioneer Saloon in 1913, later building the Fayle General Store and the Fayle Hotel.
|I preferred the real world one|
|Sorry to whoever owns the car|
|The car had gone by 2281|
|Half a sail is better |
|... the game's rebuilt it|
Disused water tanks, planks of wood leaning listlessly against buildings, ancient hulks of inoperable machinery... it's all here, contributing to an atmosphere of gentle decay.
It's easy to see why the game designers made Goodsprings their choice to kick off FNV.
|Schoolhouses are full of |
predatory little creatures
|And that goes for the game too!|
So that's Goodsprings. It was one of the last places I visited on my tour (which traversed the game map in an arc from northeast to west) but, as the game's start point, this is where the blog proper begins. Let's walk over to Goodsprings Cemetery.